Friday, 28 October 2011

Unit 2- Space Photoshop class pt2

I worked a little more on the Machine Room drawing I started earlier, trying to get a way to draw the eye across the imaghe and filling in the dead space.




I then experimented with different arrangements of the objects I had

Unit 2- Photoshop Lesson 1

There was a deficiency of Wacom pens so I spent the lesson working on composition for the Machine Gallery scene, think I'm nearly there thus far



There's a big empty space in the bottom right though, I'll be working on it for a while methinks

Thursday, 27 October 2011

Unit 2- Sketches for Machine Room

Now Blogger has decided to start working for me again:

Really struggling with composition and scale with this one, I'll have lots of headaches with this one methinks :s but I do have an initial design for the lights in the shape of floating orbs, the logic being that the future technology can hold a small amount of power indefinitely hence a handful of remaining lights :)




Would have liked to have more to post but some dirty bastards tried to steal 3 of our motorcycles so I spent all day repairing broken ignitions and rewiring bits... *angry face*

Wednesday, 26 October 2011

Unit 2 Space- Extracts

Finally managed to read all 3 extracts and have chosen my scenes


Scene 1
The Machine Room.

Here the antagonist of the novel is exploring a ruined museum and finds himself in a room full of old machines on display, the room slopes downward into darkness. Everything is covered in a thick layer of dust; the dust is thinner and marked by the occasional Morlock footprint. Light only comes in from thin slitted windows that are part covered by the earth (as the building itself has sunken [or the earth risen?]). There are white orbs (broken lights)  on the ceiling, some broken and cracked.


Scene 2
The Morlock's Cave (or at least one of them)

A large cave, almost perfectly dark with the exception of the light coming from the narrator's matches. There are "great shapes like huge machines" that "cast grotesque black shadows". the Morlocks are there hiding in the shadows. There is a hint of freshly shed blood in the air. The Morlocks have a little table of white metal table set up for a meal with a large joint of meat on it.

"It was all very indistinct: the heavy smell, the big unmeaning shapes, the obscene figures lurking in the shadows..." (p52)


Scene 3
The Sphinx and the Eloi/Futuristic buildings/city

Here the narrator has hauled the Time Machine to a stop accidentally knocked it over. The British weather still exists as there is a heavy hail storm to greet the weary traveller. Out of the clearing hail and rain appears a weather worn Sphinx carved from white marble set on a bronze pedestal covered in verdigris (the blue/green tarnish that forms from copper oxidising) behind a vast area of Rhododendrons. In the background are 'huge buildings with intricate parapets and tall columns'


Now I'm all set there, more sketching! Also looking at other concept artists, more on that later

Unit 2- Life Drawing

That familiar sinking feeling of life drawing, who knew you'd get so rusty so quickly?



Warm Ups

Measured drawing... different technique to last year

Slightly longer measured drawing... getting better

Tuesday, 25 October 2011

Unit 2- Space (Round 2)

Righty, here we are again!

I drew from the smooth blue box Folder 11- H.G. Wells' The Time Machine


Oooh the wondrousness :)


My immediate thoughts are to steampunk the life out of it, but it has kinda been done in every film adaptation.

The shiny brass and quasi-scientific appearance of the 2002 remake

The arguably more stylish 1960 take

I am still carrying a bit of inspiration from The Mysterious Exploration of Jasper Morello and its shadow/silhouette themes. I'll draw some stuff up in just a moment :)






[Irrelevant observations below]

On a side note I realised that in the trailer for the 2002 remake of The Time Machine it ends with this logo



The clock is saddle shaped, a nod toward Stephen Hawking?