Friday, 21 January 2011

Maya Scene: Lighting tests

I was playing around with my lighting for a bit, tweaking things. Raytracin gwas looking okay in Software but I decieded to go MentalRay because of final gathering, it made the scene 'pop' a little better as well as cast light were it was needed without throwing lots of little point lights out.

Red Ad panels to check the layer of glass over the lamberts was working without them rendering through each other

This wasn't so much of a test, it was me pounding my head in frustration because the light was ignoring the ceiling... turn shadows on... then you will get shadows!

A few textures thrown in to check everything was lighting nicely

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