My 3 ideas are: A living room, A train/bus/other tiled subterranian place, a childs room with marionettes
I have been looking at various websites for inspiration on deserted places, some have been posted by others on the group blog.
I have a fourth idea, a large-ish public toilet, not particularly uncanny in itself but there is a cutscene in the game Doom 3 (which I have yet to get a screenshot of) where the room becomes quite atmospheric. Another title with an uncanny atmosphere is Silent Hill 2 (again, no screenshot of that yet). A fair amount of the design is yet to be put on paper.
Film reviews are coming in the next couple of days, trying to juggle Perception and Space after taking onboard your advice to get as much done before the break because as you say, people say they'll work over xmas but really never do (although I will be trying)
Here is a quick digital painting of the underground place...
|The idea is to have some wind/dust lead thr eye from the entrance to the bear in the phonebox (phonebox is drawn badly...i.e. missing phone)|
...I really like the idea of tiles because they have so many connotations to uncomfortable places: dentists, hospitals, toilets, abbatoirs, buchery shops and anywhere else bodily fluids end up going. Tiles are almost always seen as being clean (in healthcare anyway) with sparkling clean glaze, even spacing and in one piece. The effect of having split, cracked glaze/tile I think gives a normal scene a touch of the uncanny if the damage appears fresh and promps questions of how, why, when and by whom. Even in the underground (or at least the northern line) the tiles are on the whole intact, but fairly grubby so when places that are normally untouched have wipe marks or huge gouges out of them it prompts the same questions. because of the multitude of answers it would move out of being vague and into the uncanny. Use of light and other artefacts would give the merest scent of something dark or mysterious.
I'm thinking of throwing a marionnete in the scene, because I personally think they are disturbing and also because I'd like the technical challenge of modelling something humanlike